3dsmax場景建模視頻教程 高級科幻游戲場景制作教學(xué) 附源文件
紅框眼鏡的少女
2019-7-5 10:14
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3D軟件 教學(xué)內(nèi)容
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Max 涉及軟件
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教程使用軟件:ZBrush, Unreal Engine 4, 3ds Max, xNormal
PLURALSIGHT CREATING GAME-READY MODULAR STRUCTURES IN 3DS MAX
Breaking down a modular structure into a game ready asset can be tricky if you want to maintain the ability to reuse the mesh frequently. Reusing a mesh is often not discussed in detail, but it is very technically challenging the first time. In this course, Creating Game-ready Modular Structures in 3ds Max, you’ll look at how to get the best reuse from your model and make as many different shapes as possible to fit in the game. First, you’ll learn how to look at the tools for optimizing a low-poly model. Next, you’ll learn how to create a mesh that is easily repurposed. Then, you’ll learn how to quickly and easily unwrap a complex asset. Finally, you’ll learn how to turn your original structure into a new and unique design. By the end of this course, you’ll know how to get a great modular structure into your next game. Software required: ZBrush, Unreal Engine 4, 3ds Max, xNormal.