Throughout these tutorials we’ll go through the process of creating custom 3D character animation in Maya to work within established motion capture clips.
We’ll discuss the concerns of keyframe 3D animation to be used in tandem with motion capture data, planning the custom animation and the importance of reference. Next, we’ll modify a character rig to be used in conjunction with a motion capture skeleton. Then, we’ll create key poses, animating the root and feet, animating the spine and head, animating the arms and hands and doing final polish of the animation. By the end of this tutorial, you’ll have a more thorough understanding of how to create custom 3D character animation that fits seamlessly with motion capture animation.
本視頻教程是由Digital-Tutors機(jī)構(gòu)出品的Maya動作捕捉關(guān)鍵幀技術(shù)視頻教程,時(shí)長:2小時(shí)07分,大?。?40 MB,MP4高清視頻格式,教程使用軟件:Autodesk Maya 2013,作者:Ron Friedman,共17個(gè)章節(jié),語言:英語