Maya游戲場(chǎng)景制作視頻教程 場(chǎng)景建模雕刻紋理教學(xué) 附源文件
詳細(xì)規(guī)格
- 視頻教程 包含內(nèi)容
- 百度網(wǎng)盤 獲取方式
使用到的軟件:Maya 2017, Zbrush 4r7, Substance Painter, Unity, Unreal
At the core of efficiently developing a game is a thorough knowledge of modular asset building. In this course, Creating Modular Game Assets in Maya, you will learn how to model, sculpt, texture, and place your assets into a game engine. You will first learn how to create a base model in Maya to use as a standard measurement for other modular pieces. Then, you’ll learn to sculpt these assets in ZBrush for use in baking their textures within Substance Painter. Next, you’ll learn how to import all your models and textures into a game engine to finally be exported out to a PC to play. When you’re finished with this course, you will have a foundational knowledge of modular game asset creation that will help you as you move forward to developing a game of your own. Software required: Maya 2017, ZBrush 4r7, Substance Painter, Unity, Unreal.
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