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In this course I cover all my process of making a character based on my concept, trying to explain how to work with stylization, where to smooth the lines, how to make clean and neat shapes. I’ll also try to explain you my methods and ways of creating neat elements in zbrush.
These videos will be useful for artists, who’ve already mastered the basics of ZBrush, and have at least a little practice in the field of sculpture and modeling. Also, I will comment on what is happening on the screen, and focus on the most important points, why all this is done and how it works.
Here are a few of the Topics covered:
Introduction of my workflow
Skulpting the character
Stylised Hard Surface
Posing the Character
Polypaint
Rendering in Marmoset (very briefly)
在這個(gè)過程中,我將基于自己的概念,講述我所有制作角色的過程,試圖解釋如何使用程式化,如何平滑線條,如何制作干凈整潔的形狀。 我也會(huì)試著向你解釋我在Zbrush中創(chuàng)建整潔元素的方法和方法。
這些視頻對(duì)于已經(jīng)掌握了ZBrush基礎(chǔ)的藝術(shù)家是有用的,并且在雕塑和造型領(lǐng)域至少有一些練習(xí)。 另外,我會(huì)評(píng)論屏幕上正在發(fā)生的事情,并重點(diǎn)介紹最重要的一點(diǎn),為什么所有這些都已經(jīng)完成,以及它是如何工作的。
以下是涉及的主題的幾個(gè):
介紹我的工作流程
塑造人物
程式化的硬表面
構(gòu)成人物
Polypaint
渲染8猴(非常簡(jiǎn)短)