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Unreal 模塊化游戲環(huán)境 實(shí)例制作視頻教程


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In Designing a Modular Environment using Unreal, Environment Artist Brian Recktenwald guides you through his workflow for creating a subway environment with some supernatural elements. In breaking down the scene, Brian takes you through his entire creation process of reference gathering, modeling modular blockouts & assets in 3ds Max, testing blockouts in Unreal, texturing in Substance Designer, final modeling, uv’s, and rendering in V-ray Next. He also covers photogrammetry techniques using Reality Capture, organic modeling in ZBrush and final scene assembly, lighting, and post processing. For those looking to create efficient environments, using a few objects to imply detailed complexity, this tutorial provides invaluable tips and techniques.
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Unreal 模塊化游戲環(huán)境 實(shí)例制作視頻教程
Unreal 模塊化游戲環(huán)境 實(shí)例制作視頻教程
Unreal 模塊化游戲環(huán)境 實(shí)例制作視頻教程
Unreal 模塊化游戲環(huán)境 實(shí)例制作視頻教程
Unreal 模塊化游戲環(huán)境 實(shí)例制作視頻教程
Unreal 模塊化游戲環(huán)境 實(shí)例制作視頻教程
Unreal 模塊化游戲環(huán)境 實(shí)例制作視頻教程

3 回復(fù)
  • 甚好,甚強(qiáng)大!
    2019-12-28 07:30

  • 這不正是我苦苦尋找的資源嗎!
    2020-3-13 09:22

  • 扯淡啊,感覺(jué)你在開(kāi)玩笑啊
    2020-6-22 23:03

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