ZBrush 產(chǎn)品模型雕刻設(shè)計(jì) 完整工作流程視頻教程 源文件
薩達(dá)哈魯
2019-12-16 16:49
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By taking advantage of the powerful features of ZBrush, combined with the techniques presented in the course, prototype makers and designers can produce compelling 3D images. This course focuses on a workflow that speeds up the prototyping stage and allows designers to iterate, present variations, and make polished renders. Pablo Mu?oz first covers how to work with subdivisions, primitives, and Booleans. Next he explains concepts related to minimal design and how these relate to working with geometry. Then he shows how to work with organic shapes by demonstrating planing, blocking, padding, and polygrouping. He wraps up the course by taking you through the rendering process which includes making adjustments to lighting and materials using KeyShot.
Topics include:
Using DynaMesh and Sculptris
Using ZRemesher
Working with primitives
Making a base mesh
Polishing a base
Planing a 3D model
Working with live Booleans
Adjusting materials
Applying textures to the form
Setting up lighting for a rendering
Rendering a 3D prototype using KeyShot
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