ZBrush 3dsMax昆蟲制作視頻教程 變異螳螂模型雕刻教學 附源文件
綠毛公主
2019-8-1 11:42
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詳細規(guī)格
- 視頻教程 包含內容
- 百度網(wǎng)盤 獲取方式
使用軟件:ZBrush 4R5, 3ds Max 2012, Photoshop CS5, TopoGun 1.06 W64, 3Point Shader Pro
In this tutorial we will learn the process of creating a detailed killer-monster insect and taking it to a point where its a game-ready mesh, ready to be rigged.
We will go through the entire process from scratch, starting with blocking out the mesh from concept images. Then we will sculpt a detailed high-poly mesh in ZBrush. After the high poly is finalized we will retopologize in TopoGun to get clean efficient geometry, UV unwrap, and bake the high poly information to textures.
Lastly, we will view and take screenshots of the character using the 3-point viewport shader in 3ds Max and touch up the final renders in Photoshop.